Thoughts...
After much work creating many versions of this system and experimentation ive decided to change the paneling elements to 3 or 4 sided polygons that attach at each intersection. The box morphing is far to bloated and resource intensive for my liking.One thing i have created in this system that im quiet proud of and will come in useful in future is a definition to convert intersection points (XYZ) on a surface into domains and then into UV coordinates.
In the interest of simplicity of elegance and simplicity im going to take my Experiments back a few steps to produce more iterations faster and interesting designs in terms of form.
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